Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Thursday, 18 March 2021

Which Path Will You Choose?

Who read adventure books as a kid where you chose your own path and changed the story? Ever read a book and wished the author had gone in  a different direction? And what about that old man sitting on the side of the road who told the protagonist to go left at the intersection instead of right, what’s his story? If these are things you think about when reading a story or writing your own, maybe you need a different outlet.




Aristotle defined storytelling as an imitation of an action … with incidents of pity and fear, wherewith to accomplish its catharsis of such emotions, and paved the way for story structure for novels and even the movies industry.


Now it’s the gaming industry’s turn.


If you love reading stories and watching movies, maybe this is the perfect time to have a look at taking up your son, daughter, niece or nephew’s Xbox or Playstation controller.


Game designers have had to think outside the box because of the countless intricacies and uncertainties associated with game timeline. For example, players can take infinite variables in time to complete a game. Players lacking skill or the game difficulty is too high can halt their progress. Level or quest based games having numerous tasks and puzzles can pull the attention of the player in conflicting directions; and non-linear games allow player’s to take control of the path and pacing of the story.





Skyrim, a game from the Elder Scrolls series, allows you to move throughout the world and discover different locations, people and stories. The main storyline is linear like a novel, however you have the ability to explore the Skyrim world and experience other storylines before returning to the main story whenever you wish.


Life is Strange, is an episodic graphic adventure game, which was released as five episodes periodically throughout 2015. This video game uses a branching narrative model and completely revolves around the choices made by you. These choices affect the outcome of the game and can produce a variety of endings. Imagine trying to write a hundred different choices, obstacles and endings. Now that’s a challenge.





Narrative has evolved so much in the last few decades of video games. Ga
me developers like those who created Skyrim and Life is Strange, even the action adventure game, Assassin’s Creed: Valhalla, have brought the complexities and emotional, real-life decision making into gameplay through storytelling and narrative.


These modern games encourage interaction from you, giving you choices that have real consequences and allowing you to make your own story based on the decisions you make. Narrative is becoming more elaborate in video games and an increasingly popular way of expressing stories. If you love writing, creating worlds and characters, maybe this could be a new outlet for yourself.


I’ve always thought a movie based on one of my novels would be cool, but a game? Now that would be epic!






K.A. Hart is a born and bred Territorian who moved to Queensland and had no choice but to stay after her assimilation into Toowoomba's infamous, collective known as Quirky Quills.


Since then, K.A. Hart has had two short stories published. Stone Bearer appears in Glimpses of Light and Tedious Tresses, in the As Time Goes By anthology. She is currently working on a fantasy novel.

Monday, 18 April 2016

Exploring the Tangible Terrible & the Magical, Mystical Mystery

By Charis Joy Jackson  

 

"If we discover a desire within us that nothing in this world can satisfy, also we should begin to wonder if perhaps we were created for another world."
-C.S. Lewis



The first time I found this quote, by one of my favorite authors, I longed for some portal that would transport me to this other world I knew I was really created for.

Could I be like Lucy Pevensie and step into some magical wardrobe where all the Daughters of Eve were revealed in their true form to be Princesses and Queens? Where could I find the ship that would carry me to the shores of Middle Earth or Faerie?

My desire for this other world was so strong I decided to start breaking it down. What was it about those places that seemed more real than this place called Earth?

Here's some of the things I learned...

The Terrible Tangible

We have so carefully wrapped ourselves up in dreams and bubbles. We've shut the world out and live safely behind hidden screens of computers, TV and video games.

None of these things are wrong in proportion, but when most of our lives consist of us hiding behind these things we forget how to interact with the world outside our door.

We fear like Bilbo or Frodo Baggins that once we step onto the Road there's no knowing where we will be swept away.

Strangely enough, this is exactly what excites us about Narnia, Middle Earth and Faerie.

There's nothing to hide behind in those worlds. In those worlds the protagonist is forced to deal with the terrible tangible they find themselves in. Their fingernails are caked with dirt, the laugh lines on their faces are smudged with grime that won't come away.

To me this sounds beautiful and terrible. Terrible in the "totally awesome" sense. However, stick me in the middle of the forest and I'll start freaking out about all the little bugs that happen to cross my path. This is mostly because I like many others, spend a lot of my time, hiding behind the computer or TV.

I want this to change. I want to embrace life around me.

I want to get dirty.

Cultural Wells

Another vast difference I've seen about these other worlds is their traditions and the deep wells of culture that permeate every part of life.

Living in this modern time things like Common Sense are not common anymore. We live in an age where we can do what we want, when we want and we don't have to worry about how it will affect anyone else.

We get tattoos for the sake of getting a tattoo, we pierce our ears because everyone else is getting their ears pierced. We have trends that last for a moment and then we're forced to keep up with the newest and latest thing.

Unfortunately, these things sometimes mean the depth of our culture is lost. Why else does this current generation go looking for typewriters or old books, or suitcases from the 1920's?

We are searching for the depth of our culture, because what we have today only lasts for a moment. We're the microwave generation and demand everything now.

But, in these other worlds things take time- sometimes years.

People in these worlds still get tattoos, but they're given with a purpose. They're used to identify who they are or the call they have on their lives. People in these worlds still get piercings, but it's done for the sake of the life they lead.

Common Sense not only exists, but there's also the unspoken Rules of Conduct. Like the Welcome Cup, which whether you like the person or not, you will offer to them, because of common courtesy.

Men in these stories care more about honor than their own lives.

Have we fallen short of something key to our society in this?

Journey = Story, not Blip

When I look at people traveling in these other worlds it takes time to get anywhere.

With modern conveniences of cars and planes, our stories have started to lose some of their depth because we count those times in the car or on planes as the blip in the timeline, instead of counting them as big parts of the story.

If we counted the journey of Frodo and Sam as the blip to when they get to Mount Doom so much of their story would be gone and Sam's love and sacrifice would lose almost all of it's poignancy and depth.

So maybe our story is really in the journey and not the destination.

Magical, Mystical Mystery

I think one of the things I love more than anything is the Great Mystery permeating these stories.

Only in fantasy is it possible for many people to experience that magical mystery of a Creator, or Someone higher than them.

It's through these stories that we see more of what Love looks like in the flesh.

Aslan is a perfect example of this. Aslan is full of Majesty. He screams of mystery and magic. With one breath he turns stone into living flesh, with one growl he can scare the most evil witch. Even the massive water god waits for a small nod of approval from him before the god can wreck havoc on the bridge that's stopped its flow.

And the more you get to know him, the bigger he becomes because we can comprehend more about him.

Perhaps there is something about the idea of Magic that helps us come a little closer to the One who created us all. It's almost like magic opens a hidden door for us to experience more of His character.

My words fail me for the perfect description of the awesome, raw, amazingness of His Mystical Mysterious Self.

There's so much I could say about Fantasy awakening in us something unique, but I will leave you with this quote and let you mull if over for yourself. For if I gave you all the answers, then there would be no adventure and thrill of discovery for yourself. Not that I have it all figured out myself...

"...Stand by the ways and see and ask for the ancient paths, where the good way is, and walk in it..."
-Jeremiah 6:16 


Charis Joy Jackson is working as a missionary with Youth With a Mission (YWAM) a non-profit organization & is part of The Initiative Production Company, an independent film company. Where she gets to make movies for a living.

She loves creating stories & is currently writing a novel in her spare time, which she hopes to publish in the next year.

Here's to a life lived in awe & wonder.  Welcome to the adventure.